EASHIR ARAFAT --
"The depths of sadness dwell deep within one's mind. What is it that goes into the inner workings of our consciousness to draw them out? This piece brings forth 5 generated statements from CheapBotsDoneQuick using the 5 Ws and the 5 most common verbs from https://www.linguasorb.com/english/verbs/most-common-verbs/"
VICTORiA S POMPOSELLI -- "For my e-lit project I created a sort of "blog page" that represents the memories of a character called Motoko, from the 1995 "Ghost in the Shell" animated film, and her dilemma with her identity & perception of reality. I chose to use "notion" as the platform for my electronic literature, because it allows for use of links, quotes and images in which I used in my project. In order consider my project an "e-lit", I included a visual graph with quotes and words that fall in between the "reflection of oneself" & "perception of reality". I also included two chatbot convos that reflect my projects topic."
MATTHEW TURNER -- "With my final project, I sought to challenge both myself, as well as Flores and Rettberg. I used my filmmaking background to both emulate Young-Hae Chang Heavy Industries, as well as incorporate footage of my subjects. I tried to infuse humor, and I hope it was funny and informative!"
JULIEN CHEN --
"This project is approached through the perspective of Electronic -Literature. Inspired from Young-Hae Chang Heavy Industries, this video is an over-edited video of text that is accompanied by memes to illustrate the life of a college student."
OAKLEY THOMAS -- "A stress relieving Virtual Reality experience for Oculus Quest 2! Need a way to let off some steam? Enter the Word Demolition Room and smash those problems to pieces!
Link to project
https://oakley-thomas.itch.io/word-play"
WENHAO XIE -- "It's a horror game in which you play as a private detective investigating a biology professor with ties to several missing children.
□There are four endings in the game, and only one hidden ending is the true ending. Pay attention to any information in the game, such as character names, etc. (character names are checked, and any names that don't match are deliberately chosen).
Warning: There are some intense jumpscares in the game. ***Please consult your doctor before playing, I mean..... seriously"
IAM MONROE --
Surface Tension is an interactive fiction story where you, a mysterious fountain, have a fateful meeting with a young person named Z after years of solitude. Together, you both navigate emotions and identity, the good and the bad.
Break the barrier that lies before you and shatter the suffocating surface tension.
Note: The following version is a demo version and not fully complete. Please enjoy.
BRIAN MUSCATO -- "My project is inspired by Jim Andrews' "Alteroids". Designed as a game centered around text with additional media elements to enhance the experience. This project is still a work in progress, and I have a lot of other ideas as to how to continue to build upon and improve this project. Note that I commented out all of the code."
HANNAH KLOSS -- "Leap into a world not too far off from our own to help someone find what had been taken from them. Based on puzzles and clues, you can feel that you're getting closer...and closer. But it looks to be the very thief that did the taking is still nearby and will not make the process easy."
XUWEN ZHANG -- E Sculpture Literature
CHENYUE YANG - "The title of my project is 20th Century Chinese Life. My project is a multiple-choice game similar to a novel. The player decides the fate of the main character by taking multiple choice questions. In my game, there are eight different endings."
ANTHONY HANLEY -- "Inspired by the Twitter bot “Emily N. Vanderbot” (@emilyvanderbot), this work hopes to turn the idea behind the bot into a slightly more interactive piece. Color palettes are created using pixel data from images that match the user’s search terms and are grabbed via Flickr’s API. Colors are merged based on similarity, sorted by occurrence, and then named. The term is then used to generate a diastic poem where words are grabbed from a source text. Diastic poems tend not to follow language conventions."
XAVIER STUZ -- "Alone|enolA: I wrote this poem a while back and did not know what to use it for. Luckily, inspiration from this class and more specifically Young Hae Chang Heavy Industries led to this. I performed the score myself and made a little stop motion video poem. Thanks and enjoy!"
HANYU LIAO -- "An electronic translation of Steven Zultanski's Hours In Hours, Zultanski experiments a business plan of using the body to cover houses - a particularly hardcore manifestation of capitalism. It is a graphical scenario that could not be more concrete to show that in this plan labor as a matter of body; labor works/execute on the body; the body is the labor; the concrete labor and abstract labor become one in this case - capitalism is precisely about the production of iterating laboring body."
JAMIE HAMBURG - "theastrotea
@theastrotea
the tea about your sign :)
(not a bot)"